封面
版权信息
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Chapter 1. An Overview of Unreal Engine
What goes into a game?
What is a game engine?
The history of Unreal Engine
Game development
The components of Unreal Engine 4
Unreal Engine and its powerful editors
Unreal programming
A beginner's guide to the Unreal Editor
Summary
Chapter 2. Creating Your First Level
Exploring preconfigured levels
Creating a new project
Navigating the viewport
Creating a level from a new blank map
Creating the ground using the BSP Box brush
Adding light to a level
Adding the sky to a level
Adding Player Start
Viewing a level that's been created
Saving a level
Configuring a map as a start level
Adding material to the ground
Adding a wall
Duplicating a wall
Creating an opening for a door
Adding materials to the walls
Sealing a room
Adding props or a static mesh to the room
Adding Lightmass Importance Volume
Applying finishing touches to a room
Summary
Chapter 3. Game Objects – More and Move
BSP Brush
Static Mesh
BSP Brush versus Static Mesh
Making Static Mesh movable
Materials
Level of detail
Collisions
Static Mesh creation pipeline
Introducing volumes
Introducing Blueprint
Using the Trigger Volume to turn on/off light
Using Trigger Volume to toggle light on/off (optional)
Summary
Chapter 4. Material and Light
Materials
The Material Editor
Rendering pipeline
Shaders
APIs – DirectX and OpenGL
Lights
Summary
Chapter 5. Animation and AI
What is animation?
Understanding how to animate a 3D model
What Unreal Engine 4 offers for animation in games
Artificial intelligence
Summary
Chapter 6. A Particle System and Sound
What is a particle system?
Exploring an existing particle system
The main components of a particle system
The design principles of a particle system
Example – creating a fireplace particle system
Sound and music
How do we produce sound and music for games?
Audio quality
How are sounds recorded?
The Unreal audio system
Getting audio into Unreal
Unreal sound formats and terminologies
The Sound Cue Editor
Exercise – importing a sound into the Unreal Editor
Exercise – adding custom sounds to a level
Configuring the Sound Cue Editor
Summary
Chapter 7. Terrain and Cinematics
Introducing terrain manipulation
Introducing cinematics
Why do we need cut scenes?
Cinematic techniques
Getting familiar with the Unreal Matinee Editor
Exercise – creating a simple matinee sequence
Summary
Index
更新时间:2021-07-16 12:43:24