Story and setting

The premise of most role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world tends to be set in a historical, fantasy, or science fiction universe, which allows players to do things they cannot do in real life, and helps players suspend their disbelief about the rapid character growth.

As stated previously, RPGs are heavily invested in story-telling. This is one of the main key entertainment factors of the genre. Due to this fact, when you are developing your RPG, you will need to pay close attention to how you develop your story and the characters that are within your story. This, in turn, translates into the kind of environments and settings you will have for your game, and characters within the game.

Traditionally, RPGs progress the plot based on decisions that the player character makes during gameplay. This puts a great deal of pressure on the game designer, who needs to be able to integrate such forks in the gameplay with the main storyline of the game. This also raises the issue of how to program the game to take into consideration of all the different paths within the story.

To make the game more interesting and attractive, the game designer can introduce special triggers within the story to make it more interesting or challenging. This is usually done by introducing new characters and/or areas to discover within an existing level. The following is a simplified description of the storyline and the setting we will be building for our cRPG.